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Puzzles sorted by type. All free, no sign-up.

Adventure

Ashfall Reliquary Ashfall Reliquary Twelve haunted sanctums. Gather the sigils, remember the seals, banish what wakes. AdventureHard20-40 minBoth Azûrak Azûrak Twenty lands on one unbroken map, and a gate closed at the end of each. AdventureHard30-60 minBoth Bandito Bandito Four allies, five chains of alliance, one bank vault. AdventureHard10-20 minBoth Brinemaw Brinemaw One coast, seven regions, six locked gates and a drowned captain. AdventureMedium20-40 minBoth Ember of Zandivar Ember of Zandivar Five lost worlds, a whip and a blank journal. Read the notes before you swing. AdventureMedium30-60 minBoth Lumenfall Lumenfall Thirty realms in a row, twenty-nine seals, and a world that never stops to load. AdventureHard60-120 minBoth MAKARA — Fifty temple trials, one whip, and a bridge at the endNew MAKARA — Fifty temple trials, one whip, and a bridge at the end Recover a bloodstone in every level and free the children AdventureHard20-40 minBoth NEON RAIN — Eleven rain-soaked cases and one question you never askNew NEON RAIN — Eleven rain-soaked cases and one question you never ask Search the scene, enhance the photograph, run the test, decide AdventureMedium20-40 minDesktop NULLMASS — Fifty nights on a station where the crew is not all crewNew NULLMASS — Fifty nights on a station where the crew is not all crew Flesh imitates. Blood tells. You have four test kits and eight suspects AdventureHard20-40 minDesktop OKORRA — One continuous world, five obelisks and a locked citadelNew OKORRA — One continuous world, five obelisks and a locked citadel Wake the stones by solving them, then walk through the Great Gate AdventureHard20-40 minDesktop Saknussemm Saknussemm Thirty chambers down to the centre of the earth, and every one of them is a page of Verne. AdventureHard60-120 minBoth The Ashen Hour The Ashen Hour Thirty breaches. One stubborn warden. Fight, solve and descend into the dark. AdventureHard60-120 minBoth Velmora Velmora A wager, a blade and eighty dawns to go all the way round. AdventureHard40-90 minBoth VESPER — Thirty sectors of synthetic memory, with a different job in eachNew VESPER — Thirty sectors of synthetic memory, with a different job in each Hunt, survive, sneak, hack, intercept or deduce — then choose an upgrade AdventureMedium20-40 minDesktop

Geography

Logic

Aequor Aequor Every drop rolls to the deepest place it can reach. LogicHard10-20 minBoth Alfaelo Alfaelo Letter sudoku with alphabet links LogicMedium5-20 minBoth ANADROME — A puzzle in two directions of time ANADROME — A puzzle in two directions of time One command stream, several timelines, one shared arrival LogicHard5-12 minBoth Arcana Chain — One hundred boards, one unbroken chain Arcana Chain — One hundred boards, one unbroken chain Every card left behind is a link that snaps LogicMedium5-15 minBoth Arcane Grid — Turn-Based Elemental Tactics Arcane Grid — Turn-Based Elemental Tactics Match elements, chain reactions, hold the centre LogicMedium6-15 minBoth ASTRA — Star Nudging Puzzle ASTRA — Star Nudging Puzzle Four stars, four colours, one sky LogicMedium5-15 minBoth Aura Align Aura Align Three rings, one target. Turn one and the others turn against you. LogicEasy5-10 minBoth Barravox Barravox Turn the pipes, then watch the pressure. LogicMedium10-20 minBoth DEUS — split light from darkness, cut by cut DEUS — split light from darkness, cut by cut Every straight cut costs the light it crosses LogicMedium3-8 minBoth Echo Labyrinth — Hunted by Your Own Trail Echo Labyrinth — Hunted by Your Own Trail Every step you light is a step he follows LogicHard4-10 minBoth Emberfall — Light the flame, steer the wind, let the fire hunt Emberfall — Light the flame, steer the wind, let the fire hunt You never strike a monster: the wind does LogicHard8-20 minBoth Flux Paradox — One move, two selves, two eras Flux Paradox — One move, two selves, two eras One key, two selves, thirty years apart LogicHard5-15 minBoth GeoVault — Country Deduction Puzzle GeoVault — Country Deduction Puzzle Four hidden countries, eight guesses, one clue each turn LogicHard5-12 minBoth GLYPHBOUND — The Cursed Labyrinth GLYPHBOUND — The Cursed Labyrinth Every step you take rewrites the floor LogicHard6-15 minBoth Iron Echo — Counter-Battery Grid Puzzle Iron Echo — Counter-Battery Grid Puzzle Four hidden guns, eight shells, every probe heard LogicHard3-8 minBoth Isla Perdida Isla Perdida Twenty cursed isles, one lost hoard, and not a single gate that opens by force. LogicMedium30-60 minBoth Klyvex Klyvex Falling shards in four colors — and five of a color shatter. LogicMedium5-15 minBoth Lethe Lethe Forget the laws that stop you LogicHard10-30 minBoth Nembis Nembis A hex field where every open cell tells you two things at once. LogicMedium5-15 minBoth NOVA — Radial Gravity Puzzle NOVA — Radial Gravity Puzzle Drop orbs, rotate rings, chain detonations LogicMedium5-15 minBoth NULLFALL — A hundred turn-based sectors against a machine mindNew NULLFALL — A hundred turn-based sectors against a machine mind Four action points a turn. Cover halves the damage. Choose carefully LogicHard15-30 minBoth OKORI — Thirty trials, each with a different law of the jungleNew OKORI — Thirty trials, each with a different law of the jungle Memory, fire, weight, light, echoes and fear — one rule per arena LogicHard20-40 minBoth PLICA — Fold the page until every seal meets its reflection PLICA — Fold the page until every seal meets its reflection A seal closes only against its own reflection LogicMedium10-20 minBoth PYRE — Burn the pyramid pair by pair PYRE — Burn the pyramid pair by pair Two cards, one sum, and only so many embers LogicMedium5-15 minBoth Rally Pacenote Rally Pacenote Write the notes first. You do not get to steer. LogicMedium5-15 minBoth RUNEFORGE — Merge runes on an anvil that never refills RUNEFORGE — Merge runes on an anvil that never refills One rune must be left standing, and it must be the right rank LogicMedium5-15 minBoth SAGATIDE — Viking Tide-Weaving Puzzle SAGATIDE — Viking Tide-Weaving Puzzle Carve the route first, then watch it sail LogicMedium4-10 minBoth Shadows of Ra — The maze rewrites itself every move Shadows of Ra — The maze rewrites itself every move Every step you take turns the sun LogicHard4-10 minBoth Shunt — Railway Shunting Puzzle with a Reversing Siding Shunt — Railway Shunting Puzzle with a Reversing Siding Reverse the line, couple the colours, keep moving LogicMedium4-10 minBoth Solstice — circular match-3 around a hungry sun Solstice — circular match-3 around a hungry sun Rotate four orbits and feed the sun LogicMedium5-15 minBoth Synchronize Synchronize Slide the whole board at once. Pairs that meet fuse — and never move again. LogicMedium10-20 minBoth The Fossil Dig The Fossil Dig Seven strata down to the centre of the earth, on three drops of spare oil. LogicHard5-15 minBoth Towline — Hook the barges, berth them in reverse Towline — Hook the barges, berth them in reverse The last barge hooked is the first ashore LogicMedium4-10 minBoth Twin Realms Twin Realms One traveler, two scales. Every step counts twice on one of them. LogicMedium5-15 minBoth UNSEEN — Vision-Cone Puzzle on a Collapsing Grid UNSEEN — Vision-Cone Puzzle on a Collapsing Grid The grid only moves where you are not looking LogicHard3-8 minBoth Vambrix Vambrix Push every core onto a pad. You can pull nothing. LogicHard10-25 minBoth VULKARA — Detonate every charge without shattering a single crystalNew VULKARA — Detonate every charge without shattering a single crystal The order of detonation is the puzzle. The ember veins are the clock LogicHard5-15 minBoth Wraithwalk — Weave Light and Shadow Across the Veil Wraithwalk — Weave Light and Shadow Across the Veil Every path you draw tilts the Veil LogicMedium4-10 minBoth ZEPHYR — Hot-Air Balloon Wind Puzzle ZEPHYR — Hot-Air Balloon Wind Puzzle Rotate the winds and steer your balloon home LogicMedium3-8 minBoth ZYMODROP — Drop capsules, line up four, and let the cascade do the restNew ZYMODROP — Drop capsules, line up four, and let the cascade do the rest Every sample is a board you have to empty, not a board you have to survive LogicMedium5-15 minBoth

Numbers

Reflex

Astral Odyssey Astral Odyssey Fifty levels of void, three sabotages a sector, and an anomaly that should not exist. ReflexHard15-30 minBoth AXYRA — Push, hack and slip past thirty sealed sectors AXYRA — Push, hack and slip past thirty sealed sectors You are property. Thirty sectors stand between you and the sea ReflexHard20-40 minDesktop Bravo Nine — Twenty missions, one squad, nobody left behind Bravo Nine — Twenty missions, one squad, nobody left behind Twenty hand-built missions, one squad, no wasted seconds ReflexHard10-25 minBoth Clockspire — Wind Up, Freeze Time, Ascend Clockspire — Wind Up, Freeze Time, Ascend Climb a stopped tower while cogs rain down ReflexMedium5-15 minBoth CONFLUX — Two-Body Alignment Puzzle CONFLUX — Two-Body Alignment Puzzle Two wanderers, one ring, one exact instant. ReflexMedium2-6 minBoth CROWN OF THE SUN — A temple rebuilt for every expedition CROWN OF THE SUN — A temple rebuilt for every expedition Twelve chambers nobody has walked yet ReflexMedium5-15 minBoth FIFTH SKY — Thirty rooftop levels, four stones, one flying taxi FIFTH SKY — Thirty rooftop levels, four stones, one flying taxi Buttons, keys, memory pads and levers, stacked thirty floors high ReflexMedium20-40 minDesktop GAZETRIX — Thirty paper routes through a city that fights back GAZETRIX — Thirty paper routes through a city that fights back One bike, a bag of newspapers, and gates that only open in the right order ReflexMedium15-30 minDesktop GRAVEBOUND — Knight of the Failed Dawn GRAVEBOUND — Knight of the Failed Dawn Seal thirty-five graves before your armour runs out ReflexHard8-20 minBoth Gridweave — Every crash becomes a wall Gridweave — Every crash becomes a wall Every wreck hardens into the wall ahead ReflexMedium3-8 minBoth Grimvault — Descend ten crypts and take the crown Grimvault — Descend ten crypts and take the crown Sword, dash and stone puzzles, ten floors down ReflexHard8-20 minBoth Iron Thunder — One drag, one arc, one hundred missions Iron Thunder — One drag, one arc, one hundred missions The shell leaves in a second; the wind gets four to work on it ReflexMedium5-15 minBoth MNEMOS — Rewind the room and solve it beside your own ghost MNEMOS — Rewind the room and solve it beside your own ghost Every move you make comes back to help you ReflexHard10-25 minBoth Monster Hoard — Clear every vault before the Guardian wakes Monster Hoard — Clear every vault before the Guardian wakes Fifty hand-built vaults, one patient Guardian ReflexMedium6-15 minBoth NEON FUSE — a single-screen platformer run on a burning fuse NEON FUSE — a single-screen platformer run on a burning fuse Cores ignite one by one — chain them ReflexMedium5-15 minBoth Nova Cypher Nova Cypher Fifty matrices solved by gunfire, and every shot moves the neighbours too. ReflexHard15-30 minBoth NOVABLOOM — Fifty levels of orbital gunnery, with a pipe puzzle in betweenNew NOVABLOOM — Fifty levels of orbital gunnery, with a pipe puzzle in between Rotate the plasma conduits, then survive what comes through them ReflexHard15-30 minBoth OKAVI — Swing through six biomes on vines that obey physicsNew OKAVI — Swing through six biomes on vines that obey physics Momentum is everything: release at the top of the swing and you fly ReflexMedium15-30 minBoth Oxidawn Oxidawn Run, shoot, and crack a lock at the end of every sector. ReflexHard8-20 minBoth PARALLAX — Thirty levels of jumping and hidden ledges PARALLAX — Thirty levels of jumping and hidden ledges Thirty levels, six bosses, one revealing lens ReflexHard8-20 minBoth Plan Z — Twenty Levels of Break-Out Stealth Plan Z — Twenty Levels of Break-Out Stealth Twenty walled levels, four hearts, one gate ReflexMedium5-15 minBoth Planetary Vanguard — A four-world combat run across the solar system Planetary Vanguard — A four-world combat run across the solar system The rover never stops; you choose how fast ReflexMedium6-15 minBoth Relic of the Sun — Twelve chambers you can learn by heart Relic of the Sun — Twelve chambers you can learn by heart The floor plan never moves. Only your route does. ReflexMedium5-15 minBoth Skull Cove — Climb the relic ladder before the tide takes the cave Skull Cove — Climb the relic ladder before the tide takes the cave Chain the relics before the water wins ReflexMedium3-8 minBoth Slingshot — Gravity Assist Puzzle Slingshot — Gravity Assist Puzzle Place the gravity and let it steer ReflexHard5-12 minBoth STACK — Air Traffic Puzzle STACK — Air Traffic Puzzle Read a three-dimensional sky on a flat radar. ReflexHard4-10 minBoth TINTAVIVA — tattoo the boss instead of killing it TINTAVIVA — tattoo the boss instead of killing it Strike to make ink, spend ink to survive ReflexHard5-15 minBoth Tower Rumble — Climb the Tower, Dodge the Barrels Tower Rumble — Climb the Tower, Dodge the Barrels Climb the girders, dodge barrels, take the core ReflexMedium5-15 minBoth UMBRA — Weave shadows through a temple that burns UMBRA — Weave shadows through a temple that burns Light does not reveal you, it unmakes you ReflexHard15-30 minBoth VERDICT-9 — Four missions, one enforcer and a hacking puzzle on every doorNew VERDICT-9 — Four missions, one enforcer and a hacking puzzle on every door Twin-stick shooting between rounds of routing power to a core ReflexHard15-30 minDesktop

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