puzzle-me

☀ Daily challenge

One puzzle a day, the same one for every player in the world. It changes at midnight UTC.

The games

Aequor Aequor Every drop rolls to the deepest place it can reach. LogicHard10-20 minBoth Alfaelo Alfaelo Letter sudoku with alphabet links LogicMedium5-20 minBoth ANADROME — A puzzle in two directions of time ANADROME — A puzzle in two directions of time One command stream, several timelines, one shared arrival LogicHard5-12 minBoth Arcana Chain — One hundred boards, one unbroken chain Arcana Chain — One hundred boards, one unbroken chain Every card left behind is a link that snaps LogicMedium5-15 minBoth Arcane Grid — Turn-Based Elemental Tactics Arcane Grid — Turn-Based Elemental Tactics Match elements, chain reactions, hold the centre LogicMedium6-15 minBoth Ashfall Reliquary Ashfall Reliquary Twelve haunted sanctums. Gather the sigils, remember the seals, banish what wakes. AdventureHard20-40 minBoth ASTRA — Star Nudging Puzzle ASTRA — Star Nudging Puzzle Four stars, four colours, one sky LogicMedium5-15 minBoth Astral Odyssey Astral Odyssey Fifty levels of void, three sabotages a sector, and an anomaly that should not exist. ReflexHard15-30 minBoth ATLAS — Dress the map in the flags of all 195 countries ATLAS — Dress the map in the flags of all 195 countries Every country you name puts its flag on GeographyMedium5-15 minBoth Aura Align Aura Align Three rings, one target. Turn one and the others turn against you. LogicEasy5-10 minBoth AXYRA — Push, hack and slip past thirty sealed sectors AXYRA — Push, hack and slip past thirty sealed sectors You are property. Thirty sectors stand between you and the sea ReflexHard20-40 minDesktop Azûrak Azûrak Twenty lands on one unbroken map, and a gate closed at the end of each. AdventureHard30-60 minBoth Bandito Bandito Four allies, five chains of alliance, one bank vault. AdventureHard10-20 minBoth Barravox Barravox Turn the pipes, then watch the pressure. LogicMedium10-20 minBoth BASELINE — Empathy Lock Protocol BASELINE — Empathy Lock Protocol Order your questions, land the needle inside NumbersHard3-8 minBoth Bravo Nine — Twenty missions, one squad, nobody left behind Bravo Nine — Twenty missions, one squad, nobody left behind Twenty hand-built missions, one squad, no wasted seconds ReflexHard10-25 minBoth Brinemaw Brinemaw One coast, seven regions, six locked gates and a drowned captain. AdventureMedium20-40 minBoth Caravela — route planning across the Age of Discovery Caravela — route planning across the Age of Discovery Plan the route, then outrun the storms GeographyMedium4-10 minBoth ChromaMath ChromaMath Walk a path of operations and arrive at the exact number. NumbersMedium5-15 minBoth Clockspire — Wind Up, Freeze Time, Ascend Clockspire — Wind Up, Freeze Time, Ascend Climb a stopped tower while cogs rain down ReflexMedium5-15 minBoth Confinia Confinia Rebuild the world's land borders GeographyHard3-10 minBoth CONFLUX — Two-Body Alignment Puzzle CONFLUX — Two-Body Alignment Puzzle Two wanderers, one ring, one exact instant. ReflexMedium2-6 minBoth CROWN OF THE SUN — A temple rebuilt for every expedition CROWN OF THE SUN — A temple rebuilt for every expedition Twelve chambers nobody has walked yet ReflexMedium5-15 minBoth DEUS — split light from darkness, cut by cut DEUS — split light from darkness, cut by cut Every straight cut costs the light it crosses LogicMedium3-8 minBoth Dossiê 195 Dossiê 195 Name the country from locked clues GeographyMedium10-20 minBoth Echo Labyrinth — Hunted by Your Own Trail Echo Labyrinth — Hunted by Your Own Trail Every step you light is a step he follows LogicHard4-10 minBoth ELO ELO Letters that count as numbers NumbersMedium5-15 minBoth Ember of Zandivar Ember of Zandivar Five lost worlds, a whip and a blank journal. Read the notes before you swing. AdventureMedium30-60 minBoth Ember Word Forge — Spell words before the embers die Ember Word Forge — Spell words before the embers die Every word you skip lets an ember cool WordsMedium4-10 minBoth Emberfall — Light the flame, steer the wind, let the fire hunt Emberfall — Light the flame, steer the wind, let the fire hunt You never strike a monster: the wind does LogicHard8-20 minBoth FIFTH SKY — Thirty rooftop levels, four stones, one flying taxi FIFTH SKY — Thirty rooftop levels, four stones, one flying taxi Buttons, keys, memory pads and levers, stacked thirty floors high ReflexMedium20-40 minDesktop Flux Paradox — One move, two selves, two eras Flux Paradox — One move, two selves, two eras One key, two selves, thirty years apart LogicHard5-15 minBoth Fourteen Fourteen Place cards on a grid of twenty-five. Any two that add to fourteen blow up. NumbersMedium10-25 minBoth GAZETRIX — Thirty paper routes through a city that fights back GAZETRIX — Thirty paper routes through a city that fights back One bike, a bag of newspapers, and gates that only open in the right order ReflexMedium15-30 minDesktop GeoChain — Country Name Chain Puzzle GeoChain — Country Name Chain Puzzle Geography played through the alphabet, not the map GeographyEasy1-4 minBoth GeoPulse — Triangulate the secret country GeoPulse — Triangulate the secret country Two distances already cross the answer GeographyMedium2-6 minBoth GeoVault — Country Deduction Puzzle GeoVault — Country Deduction Puzzle Four hidden countries, eight guesses, one clue each turn LogicHard5-12 minBoth Globe Weaver — Travel Planning Puzzle Globe Weaver — Travel Planning Puzzle Route, tickets and time on a real globe GeographyMedium4-12 minBoth GLYPHBOUND — The Cursed Labyrinth GLYPHBOUND — The Cursed Labyrinth Every step you take rewrites the floor LogicHard6-15 minBoth GRAVEBOUND — Knight of the Failed Dawn GRAVEBOUND — Knight of the Failed Dawn Seal thirty-five graves before your armour runs out ReflexHard8-20 minBoth Gridweave — Every crash becomes a wall Gridweave — Every crash becomes a wall Every wreck hardens into the wall ahead ReflexMedium3-8 minBoth Grimvault — Descend ten crypts and take the crown Grimvault — Descend ten crypts and take the crown Sword, dash and stone puzzles, ten floors down ReflexHard8-20 minBoth Iron Echo — Counter-Battery Grid Puzzle Iron Echo — Counter-Battery Grid Puzzle Four hidden guns, eight shells, every probe heard LogicHard3-8 minBoth Iron Thunder — One drag, one arc, one hundred missions Iron Thunder — One drag, one arc, one hundred missions The shell leaves in a second; the wind gets four to work on it ReflexMedium5-15 minBoth Isla Perdida Isla Perdida Twenty cursed isles, one lost hoard, and not a single gate that opens by force. LogicMedium30-60 minBoth Klyvex Klyvex Falling shards in four colors — and five of a color shatter. LogicMedium5-15 minBoth Lethe Lethe Forget the laws that stop you LogicHard10-30 minBoth Lumenfall Lumenfall Thirty realms in a row, twenty-nine seals, and a world that never stops to load. AdventureHard60-120 minBoth MAKARA — Fifty temple trials, one whip, and a bridge at the endNew MAKARA — Fifty temple trials, one whip, and a bridge at the end Recover a bloodstone in every level and free the children AdventureHard20-40 minBoth Meridiano Meridiano World geography puzzles, no questions GeographyHard5-15 minBoth MNEMOS — Rewind the room and solve it beside your own ghost MNEMOS — Rewind the room and solve it beside your own ghost Every move you make comes back to help you ReflexHard10-25 minBoth Monster Hoard — Clear every vault before the Guardian wakes Monster Hoard — Clear every vault before the Guardian wakes Fifty hand-built vaults, one patient Guardian ReflexMedium6-15 minBoth Nembis Nembis A hex field where every open cell tells you two things at once. LogicMedium5-15 minBoth NEON FUSE — a single-screen platformer run on a burning fuse NEON FUSE — a single-screen platformer run on a burning fuse Cores ignite one by one — chain them ReflexMedium5-15 minBoth NEON RAIN — Eleven rain-soaked cases and one question you never askNew NEON RAIN — Eleven rain-soaked cases and one question you never ask Search the scene, enhance the photograph, run the test, decide AdventureMedium20-40 minDesktop Nova Cypher Nova Cypher Fifty matrices solved by gunfire, and every shot moves the neighbours too. ReflexHard15-30 minBoth NOVA — Radial Gravity Puzzle NOVA — Radial Gravity Puzzle Drop orbs, rotate rings, chain detonations LogicMedium5-15 minBoth NOVABLOOM — Fifty levels of orbital gunnery, with a pipe puzzle in betweenNew NOVABLOOM — Fifty levels of orbital gunnery, with a pipe puzzle in between Rotate the plasma conduits, then survive what comes through them ReflexHard15-30 minBoth NULLFALL — A hundred turn-based sectors against a machine mindNew NULLFALL — A hundred turn-based sectors against a machine mind Four action points a turn. Cover halves the damage. Choose carefully LogicHard15-30 minBoth NULLMASS — Fifty nights on a station where the crew is not all crewNew NULLMASS — Fifty nights on a station where the crew is not all crew Flesh imitates. Blood tells. You have four test kits and eight suspects AdventureHard20-40 minDesktop OKAVI — Swing through six biomes on vines that obey physicsNew OKAVI — Swing through six biomes on vines that obey physics Momentum is everything: release at the top of the swing and you fly ReflexMedium15-30 minBoth OKORI — Thirty trials, each with a different law of the jungleNew OKORI — Thirty trials, each with a different law of the jungle Memory, fire, weight, light, echoes and fear — one rule per arena LogicHard20-40 minBoth OKORRA — One continuous world, five obelisks and a locked citadelNew OKORRA — One continuous world, five obelisks and a locked citadel Wake the stones by solving them, then walk through the Great Gate AdventureHard20-40 minDesktop ONDA — Ripple Number Puzzle ONDA — Ripple Number Puzzle Drop numbers, watch them ripple, land on zero NumbersMedium5-15 minBoth Oxidawn Oxidawn Run, shoot, and crack a lock at the end of every sector. ReflexHard8-20 minBoth PARALLAX — Thirty levels of jumping and hidden ledges PARALLAX — Thirty levels of jumping and hidden ledges Thirty levels, six bosses, one revealing lens ReflexHard8-20 minBoth Plan Z — Twenty Levels of Break-Out Stealth Plan Z — Twenty Levels of Break-Out Stealth Twenty walled levels, four hearts, one gate ReflexMedium5-15 minBoth Planetary Vanguard — A four-world combat run across the solar system Planetary Vanguard — A four-world combat run across the solar system The rover never stops; you choose how fast ReflexMedium6-15 minBoth PLICA — Fold the page until every seal meets its reflection PLICA — Fold the page until every seal meets its reflection A seal closes only against its own reflection LogicMedium10-20 minBoth Power Chain — Merge Powers of Two Under Rotating Gravity Power Chain — Merge Powers of Two Under Rotating Gravity Link equal tiles before the gravity arrow turns NumbersMedium5-15 minBoth Prime Chain — draw paths whose neighbours share no prime factor Prime Chain — draw paths whose neighbours share no prime factor Chain numbers that share no prime factor NumbersMedium4-10 minBoth PYRE — Burn the pyramid pair by pair PYRE — Burn the pyramid pair by pair Two cards, one sum, and only so many embers LogicMedium5-15 minBoth Rally Pacenote Rally Pacenote Write the notes first. You do not get to steer. LogicMedium5-15 minBoth Redline Apex — A braking-distance puzzle on a race track Redline Apex — A braking-distance puzzle on a race track Your gear is your stride, not your speed NumbersMedium4-10 minBoth Relic of the Sun — Twelve chambers you can learn by heart Relic of the Sun — Twelve chambers you can learn by heart The floor plan never moves. Only your route does. ReflexMedium5-15 minBoth RUNEFORGE — Merge runes on an anvil that never refills RUNEFORGE — Merge runes on an anvil that never refills One rune must be left standing, and it must be the right rank LogicMedium5-15 minBoth SAGATIDE — Viking Tide-Weaving Puzzle SAGATIDE — Viking Tide-Weaving Puzzle Carve the route first, then watch it sail LogicMedium4-10 minBoth Saknussemm Saknussemm Thirty chambers down to the centre of the earth, and every one of them is a page of Verne. AdventureHard60-120 minBoth Shadows of Ra — The maze rewrites itself every move Shadows of Ra — The maze rewrites itself every move Every step you take turns the sun LogicHard4-10 minBoth Shunt — Railway Shunting Puzzle with a Reversing Siding Shunt — Railway Shunting Puzzle with a Reversing Siding Reverse the line, couple the colours, keep moving LogicMedium4-10 minBoth Skull Cove — Climb the relic ladder before the tide takes the cave Skull Cove — Climb the relic ladder before the tide takes the cave Chain the relics before the water wins ReflexMedium3-8 minBoth Slingshot — Gravity Assist Puzzle Slingshot — Gravity Assist Puzzle Place the gravity and let it steer ReflexHard5-12 minBoth Solstice — circular match-3 around a hungry sun Solstice — circular match-3 around a hungry sun Rotate four orbits and feed the sun LogicMedium5-15 minBoth STACK — Air Traffic Puzzle STACK — Air Traffic Puzzle Read a three-dimensional sky on a flat radar. ReflexHard4-10 minBoth SURGE — chain numbers that never fall SURGE — chain numbers that never fall Every cell you take charges its neighbours NumbersMedium3-8 minBoth Synchronize Synchronize Slide the whole board at once. Pairs that meet fuse — and never move again. LogicMedium10-20 minBoth TERRAXIS TERRAXIS Order the world on its axes GeographyMedium3-12 minBoth The Ashen Hour The Ashen Hour Thirty breaches. One stubborn warden. Fight, solve and descend into the dark. AdventureHard60-120 minBoth The Fossil Dig The Fossil Dig Seven strata down to the centre of the earth, on three drops of spare oil. LogicHard5-15 minBoth TINTAVIVA — tattoo the boss instead of killing it TINTAVIVA — tattoo the boss instead of killing it Strike to make ink, spend ink to survive ReflexHard5-15 minBoth Tower Rumble — Climb the Tower, Dodge the Barrels Tower Rumble — Climb the Tower, Dodge the Barrels Climb the girders, dodge barrels, take the core ReflexMedium5-15 minBoth Towline — Hook the barges, berth them in reverse Towline — Hook the barges, berth them in reverse The last barge hooked is the first ashore LogicMedium4-10 minBoth Twin Realms Twin Realms One traveler, two scales. Every step counts twice on one of them. LogicMedium5-15 minBoth UMBRA — Weave shadows through a temple that burns UMBRA — Weave shadows through a temple that burns Light does not reveal you, it unmakes you ReflexHard15-30 minBoth UNSEEN — Vision-Cone Puzzle on a Collapsing Grid UNSEEN — Vision-Cone Puzzle on a Collapsing Grid The grid only moves where you are not looking LogicHard3-8 minBoth Vambrix Vambrix Push every core onto a pad. You can pull nothing. LogicHard10-25 minBoth Velmora Velmora A wager, a blade and eighty dawns to go all the way round. AdventureHard40-90 minBoth VERDICT-9 — Four missions, one enforcer and a hacking puzzle on every doorNew VERDICT-9 — Four missions, one enforcer and a hacking puzzle on every door Twin-stick shooting between rounds of routing power to a core ReflexHard15-30 minDesktop VESPER — Thirty sectors of synthetic memory, with a different job in eachNew VESPER — Thirty sectors of synthetic memory, with a different job in each Hunt, survive, sneak, hack, intercept or deduce — then choose an upgrade AdventureMedium20-40 minDesktop VULKARA — Detonate every charge without shattering a single crystalNew VULKARA — Detonate every charge without shattering a single crystal The order of detonation is the puzzle. The ember veins are the clock LogicHard5-15 minBoth Weave — Untangle two words from one thread Weave — Untangle two words from one thread Two words, one thread, pull them apart WordsHard5-12 minBoth Wraithwalk — Weave Light and Shadow Across the Veil Wraithwalk — Weave Light and Shadow Across the Veil Every path you draw tilts the Veil LogicMedium4-10 minBoth ZEN 10 — draw paths that add up to exactly ten ZEN 10 — draw paths that add up to exactly ten Chain neighbouring numbers to exactly ten NumbersMedium3-10 minBoth ZEPHYR — Hot-Air Balloon Wind Puzzle ZEPHYR — Hot-Air Balloon Wind Puzzle Rotate the winds and steer your balloon home LogicMedium3-8 minBoth Zero Absoluto Zero Absoluto Chain hot and cold to zero NumbersHard2-8 minBoth ZYMODROP — Drop capsules, line up four, and let the cascade do the restNew ZYMODROP — Drop capsules, line up four, and let the cascade do the rest Every sample is a board you have to empty, not a board you have to survive LogicMedium5-15 minBoth

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